using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class fire : MonoBehaviour
{
public GameObject Tama;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetButtonDown("Fire1")) {
//オブジェクトの作成
GameObject Obj = Instantiate(Tama);
//座標を合わせる
Obj.transform.position = gameObject.transform.position;
//向きをあわせる
Obj.transform.forward = gameObject.transform.forward;
//リジットボディの取得
Rigidbody rb = Obj.GetComponent<Rigidbody>();
//吹き飛ばす
rb.AddForce(transform.forward * 50.0f, ForceMode.Impulse);
//自動で消す
Destroy(Obj, 5.0f);
}
}
}